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Welcome to Networking

Congratulations on taking the first step toward becoming a real programmer.

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Learn. Practice. Build.

This course is designed to take you from the fundamentals to advanced programming concepts through structured learning, practical examples, and hands-on experience.

Whether you're completely new to programming or an experienced developer looking to expand your skills, you'll find everything you need to move forward with confidence.

Your Path to Becoming a Code Hero

01

Learn

Understand programming concepts step by step and build a strong technical foundation.

02

Practice

Reinforce your knowledge with examples, exercises, and practical coding challenges.

03

Build

Turn what you learn into practical programming skills that you can use in real projects.

user@zero-to-hero:~/course$ start --learning
// Your journey begins now...
✓ Course initialized
✓ Learning path ready
✓ Time to become a Code Hero

Ready to Level Up?

Start the course, keep practicing, and take your programming skills from zero to hero.

Course Syllabus

Explore the complete learning path and see exactly what you'll learn throughout this course.

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What You'll Learn

Follow the roadmap below and progress from the fundamentals to advanced concepts.

Learn networking in C# and .NET, covering TCP/UDP programming, HTTP requests, WebSockets, sockets, client-server communication, and secure data transfer. Build efficient, reliable, and scalable networked applications.

Course Outline:

1. Networking Basics in C# and .NET

  1. Introduction to Networks and Protocols
  2. Addresses in .NET
  3. Uri Addresses
  4. DNS
  5. Obtaining information about network configuration and network traffic
  6. Socket class

2. HTTP Protocol. HttpClient Class and HttpListener

  1. Introduction to the HTTP protocol
  2. Creating an HttpClient
  3. Sending Requests with HttpClient
  4. Getting data in JSON format
  5. Sending and Receiving Headers
  6. Sending data in a request
  7. Sending JSON with HttpClient
  8. HttpClient Interaction with Web API
  9. Submitting Forms and the FormUrlEncodedContent Class
  10. Sending streams and byte arrays
  11. Sending Files and the MultipartFormDataContent Class
  12. Sending and Receiving Cookies with HttpClient
  13. HttpListener. HTTP server

3. TCP Protocol

  1. TCP client on sockets
  2. TCP Server on Sockets
  3. NetworkStream
  4. TCP Client. TcpClient Class
  5. TCP server. TcpListener Class
  6. Sending and Receiving Data in TCP. Unidirectional Communication Between Sockets
  7. Sending and Receiving Data. Unidirectional Communication Between TcpListener and TcpClient
  8. Sending and Receiving Data. Bidirectional Communication
  9. Multithreaded TCP client-server application
  10. NetworkStream and Text Streams
  11. NetworkStream and Binary Streams
  12. Console TCP chat

4. UDP Protocol

  1. Using sockets to work with UDP
  2. UdpClient
  3. Console UDP chat
  4. Broadcast

Why Enroll

Enroll to master C# networking, gain hands-on experience with TCP, UDP, HTTP, and WebSockets, and learn to build high-performance, real-world networked applications with .NET.

Learn. Practice. Build.

Work through each section, practice what you learn, and keep progressing toward becoming a Code Hero.

Interview Questions

1. What is the difference between TCP and UDP in C# networking?

2. How do you send and receive data using TcpClient in C#?

3. What is the role of HttpClient in C#?

4. How can you implement a simple HTTP server in C#?

5. What is the difference between synchronous and asynchronous networking in C#?





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